IT Computer technology intro and Bitcoin future #IT #Bitcoin

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 Introduction to 

Computer Technology, 

Network Economics, 

and Intellectual 

Property Law And Future of Bitcoin

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Computer software and Internet commerce are among the fastest growing and 

most promising industries in the United States. A recent government report 

notes that more than half of U.S. nonfarm industries either produce information 

technology (IT) directly or invest in and use information technology products 

and services. U.S. Commerce Department, The Emerging Digital Economy II 

(1999). The information technology sector of the U.S. economy represented 8 

percent of gross domestic product (GDP) in 1999, accounting for more than 

$700 billion. Computer software accounted for $200 billion of this total. The 

IT sector of the U.S. economy has steadily increased its share of the GDP in the 

1990s and shows no sign of slowing down. These patterns can be seen 

throughout the global economy. A World Gone Soft: A Survey of the Software 

Industry, The Economist (May 25, 1996). 

While firms such as Intel, Microsoft, Compaq, IBM, Cisco, AOL, and 

Amazon.com attract much of the attention in the IT marketplace, the IT 

industries touch almost all aspects of the modern economy. For example, 

traditional manufacturing firms, such as General Motors, make significant use of 

computers, computer software, and computer networks in their businesses. 

Automobile manufacturers use CAD (computer-aided design) software to 

design new vehicles, CAM (computer-aided manufacturing) software to as-

semble these designs, and digital networks to purchase component parts and to 

distribute vehicles to customers. Few businesses, government agencies, schools, 

or other organizations operate today without extensive use of computer 

technology and digital networks. An increasingly wide array of companies—

whether they sell information, cars, or anything else—use digital networks, 

principally the Internet, to market products and transact business. While it is 

easy to scoff at estimates of the potential growth of global electronic commerce 

because they seem like (and probably are) rank guesswork, electronic commerce

has surpassed what once seemed like exaggerated estimates. The Emerging

Digital Economy II report notes that in 1997 “private analysts forecast that the

value of Internet retailing could reach $7 billion by 2000—a level surpassed by

nearly 50 per cent in 1998.” While the popular press has mainly concentrated

on the growth of Internet business-to-consumer companies, such as Ama-

zon.com, many industry experts believe that business-to-business ecommerce

will be larger and have more far-reaching implications for the U.S. economy.

Internet technology makes possible great efficiencies in the ways businesses are

structured, distribute product and service information, and conduct trans-

actions. The extent of these possibilities are just beginning to emerge.

This chapter describes the early history of computing in Section A. It

explains how computers work in very basic terms in Section B, and introduces

the principal models of software engineering in Section C. Section D discusses

the distinctive economics of computer software and network markets. Finally,

Section E offers an overview of the principal intellectual property laws

protecting computer technology. Subsequent chapters address these legal

regimes in greater detail.

Readers with a strong understanding of how computers work and how

programs are written should feel comfortable in skipping or skimming Sections

A through C. They should read the balance of the chapter in detail, however,

because the economics of computer software and the intellectual property

background may be unfamiliar—and will be important in the chapters to come.

Students who do not have a strong background in computer technology

should review Sections A through C at this time. For those students, a brief

note on methodology in this chapter is in order. Our goal in providing in-

formation about the computer industry is to offer students essential background

on how computer software works and how markets for computer software

function. We do not intend this introduction to provide a complete under-

standing of the field. In our summaries below, we reference a number of

excellent sources providing detailed background. The reader who is interested

in more detail than we can possibly provide here should seek out these sources.

A. THE EARLY HISTORY OF COMPUTERS

This Section introduces the reader to the early history of computer

hardware and software. The purpose of this Section is to describe the enormous

changes that occurred in the early days of the computer industry in order to

provide context for the discussions that will follow. This Section does not

describe events up to the present day. More recent developments (including

the growth of the Internet) are discussed in the sections that follow, and in

later chapters, where modern technological developments often present new

legal issues.

1. Computer Hardware

The critical breakthrough defining modern computers was the harnessing

of electrical impulses to process information. In 1939, Professor John Vincent

Atanasoff, with the help of his graduate student, Clifford Berry, developed the

first electronic calculating machine. This computer could solve relatively

complicated physics computations. Atanasoff and Berry built a more sophisti-

cated version, the ABC (Atanasoff Berry Computer), in 1942. Shortly thereafter,

driven in part by wartime demand for computing technology, Professor Howard

Aiken, funded in substantial part by IBM, developed a massive electro

2. Computer Software

During the 1940s and 1950s, hardware and software innovation were

integrated. The development of computer software was a highly specialized field

of scientific research done by academic, government, and government-funded

commercial research laboratories. Those who worked with computers had

significant scientific and technical expertise. The computer languages and

techniques for developing programs were just being created and tested.

Computers had relatively narrow use in scientific, military, and space appli-

cations. Each computer was unique, and programming was specialized for

each machine.

IBM became and remained the dominant force in the commercial

computer industry from the 1950s until the early 1980s. During the 1950s and

1960s, IBM and other mainframe manufacturers (e.g., Burroughs, Raytheon,

RCA, Honeywell, General Electric, Remington Rand) bundled operating

system and application software with hardware for the same price, commonly

through a leasing arrangement. During the early stages of the industry, this

bundling arrangement made economic sense because there were relatively few

computer applications and the hardware manufacturers were able to support

these uses of their systems.

As the industry developed, manufacturers encouraged their customers to

share software among themselves through software-sharing institutions. IBM



B. AN INTRODUCTION TO COMPUTER

TECHNOLOGY

Virtually unknown 50 years ago, computers literally surround most

Americans in their daily lives today. In their most easily recognized form,

mainframe and minicomputers can be found in most businesses, government

offices, and schools. Microcomputers can be found on most business and home

desktops for use in word processing, information storage, entertainment games,

and electronic shopping. Less commonly recognized, computers can also be.


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